Enum CollisionMode
Defines table collision modes: Speculative (prabability-based - ignores collisions) vs Durable (works slower but handles collisions)
Namespace: Azos.Pile
Assembly: Azos.dll
Syntax
public enum CollisionMode
Fields
| Name | Description |
|---|---|
| Durable | Guarantees to store all the data and handles all key collisions at the expense of extra processing. Ignores priorities as they are irrelevant |
| Speculative | Does not do chaining/rehashing, works faster for caches but may overwrite data with lower priority |